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	Comments on: How To Give Helpful Product Design Feedback	</title>
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	<link>https://mikeindustries.com/blog/archive/2017/06/how-to-give-helpful-product-design-feedback</link>
	<description>A running commentary of occasionally interesting things — from Mike Davidson.</description>
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		By: Chris Raymondk		</title>
		<link>https://mikeindustries.com/blog/archive/2017/06/how-to-give-helpful-product-design-feedback#comment-420138</link>

		<dc:creator><![CDATA[Chris Raymondk]]></dc:creator>
		<pubDate>Tue, 20 Jun 2017 01:59:04 +0000</pubDate>
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					<description><![CDATA[Mike, this is a fantastic article. 

I was nodding my head about  &quot;A good rule of thumb is: if a problem seems simple to you, you probably don’t fully understand it.&quot; as I have been leading a redesign of a previous designer&#039;s work. Coworkers keep saying, well So-and-so isn&#039;t here anymore and stop referencing him. 

But to me, I am giving credit to the previous designer as having made decisions for a reason, that I may not fully understand, and without that knowledge, it&#039;s all too easy to just say, ack, why did he do X, Y or Z and burn it down. And the realize, oops, THAT&#039;S why he did it!]]></description>
			<content:encoded><![CDATA[<p>Mike, this is a fantastic article. </p>
<p>I was nodding my head about  &#8220;A good rule of thumb is: if a problem seems simple to you, you probably don’t fully understand it.&#8221; as I have been leading a redesign of a previous designer&#8217;s work. Coworkers keep saying, well So-and-so isn&#8217;t here anymore and stop referencing him. </p>
<p>But to me, I am giving credit to the previous designer as having made decisions for a reason, that I may not fully understand, and without that knowledge, it&#8217;s all too easy to just say, ack, why did he do X, Y or Z and burn it down. And the realize, oops, THAT&#8217;S why he did it!</p>
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